« IT Conversations on MUSIC issues | Main | More on "music like water" »

February 01, 2005

Scarcity economy to ubiquity economy

Here are 2 illustrations that show how I am thinking of this. Traditionally, we had to charge music 'users' to buy a record, visit a concert etc, because the space (or the unit run) was limited - we put the tollbooth right at the entrance, and everyone that wants in must pay. In a digital economy, we can't really do it that way any longer - space (unit run) is UNLIMITED and we therefore can't put the toll-booth (i.e. the cash register) right at the gate; in fact, there are few gates left to set up at, and the user can find other ways to 'get in'. Therefore, we must TIER the monetizing proUbiquity_economycess, allow free discovery and exposure, then charge a little to get a bit more, and upsell all the way to the top....!   
Scarcity_economy

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d8341c59be53ef00d83542b45469e2

Listed below are links to weblogs that reference Scarcity economy to ubiquity economy:

Comments

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Music2.0 - The Book!

  • Now only Euro 19.95! To order the book,
    or download the pay-what-you-want pdf,
    visitmusic20book.com

    Music2.0: Gerd Leonhards Essays on the Future of The Music Industry

Delicious Network

September 2008

Sun Mon Tue Wed Thu Fri Sat
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30        
Blog powered by TypePad
Member since 03/2004

The Future of Music, Media & Entertainment